!!top!! - Avatar Changer Script Roblox

-- Function to apply changes local function changeAvatar(character) if not character or character.Parent == nil then return end

-- Add hat if characterAssets["Hat"] then local hat = Instance.new("Accessory") local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1,1,1) handle.Transparency = 1 handle.CanCollide = false handle.Parent = hat hat.Handle = handle hat.Name = "Hat" hat.Parent = character hat.AttachmentPoint = character.Head -- Needs actual hat mesh, better to use a preloaded asset -- For simplicity: warp to character's head local attachment = Instance.new("Attachment", character.Head) hat.AttachmentPos = attachment end

-- Avatar Changer Script -- Paste into your executor, change the Asset IDs below local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer avatar changer script roblox

-- Remove old accessories & add new ones for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then accessory:Destroy() end end

local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end -- Shirt ID ["Pants"] = 1234567890

-- 👇 REPLACE THESE WITH YOUR OWN ASSET IDs local characterAssets = { ["Shirt"] = 1234567890, -- Shirt ID ["Pants"] = 1234567890, -- Pants ID -- Accessories (optional) ["Hat"] = 987654321, ["Face"] = 111222333, ["Back"] = 444555666 }

-- Clothing (shirt & pants) local shirt = character:FindFirstChild("Shirt") local pants = character:FindFirstChild("Pants") ["Face"] = 111222333

if characterAssets["Pants"] then if not pants then pants = Instance.new("Pants", character) end pants.PantsTemplate = "rbxassetid://" .. characterAssets["Pants"] end