Crossfire Account Github Xhook [repack] Info
// Load the overlay DLL if (!xhook::InjectDll(target, L"overlay.dll")) MessageBoxW(nullptr, L"Injection failed.", L"Error", MB_ICONERROR); return 1;
#include "xhook/hook.h" int main()
// Validate that we are attaching to the official client const std::wstring target = L"Crossfire.exe"; if (!xhook::ValidateExecutableHash(target, L"SHA256:abcd1234...")) MessageBoxW(nullptr, L"Invalid client binary.", L"Error", MB_ICONERROR); return 1; crossfire account github xhook
// 2. Pull the latest level from the API (cached for 30 s) static std::wstring levelStr; static std::chrono::steady_clock::time_point lastRefresh = std::chrono::steady_clock::now() - std::chrono::seconds(31); if (std::chrono::steady_clock::now() - lastRefresh > std::chrono::seconds(30)) auto profile = cf::GetPlayerProfile(); // <-- HTTPS GET /v1/profile levelStr = L"Level: " + std::to_wstring(profile.level); lastRefresh = std::chrono::steady_clock::now();
// Call the original Present function return xhook::CallOriginal<PresentHook>(pSwapChain, SyncInterval, Flags); // Load the overlay DLL if (
MessageBoxW(nullptr, L"Overlay injected successfully.", L"Info", MB_ICONINFORMATION); return 0;
// Entry point called by the loader extern "C" __declspec(dllexport) void Initialize() L"Invalid client binary."
// 3. Render the text (using a tiny text renderer) TextRenderer::Draw(pContext, levelStr.c_str(), 20, 20 , 255,255,255,255 );

