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Fabric-language Kotlin ((full)) «TRENDING»

Extension Functions fun PlayerEntity.giveItem(item: Item, count: Int = 1) inventory.offerOrDrop(ItemStack(item, count))

dependencies minecraft "com.mojang:minecraft:$project.minecraft_version" mappings "net.fabricmc:yarn:$project.yarn_mappings:v2" modImplementation "net.fabricmc:fabric-loader:$project.loader_version" modImplementation "net.fabricmc.fabric-api:fabric-api:$project.fabric_version" fabric-language kotlin

// Usage: player.giveItem(Items.DIAMOND, 5) data class PlayerData(val mana: Int, val lastCast: Long) // Attach via Component API (Cardinal Components) Object Declarations for Singletons Use object instead of class with static methods – perfect for registries. Sealed Classes for State Machines sealed class MachineState object Idle : MachineState() data class Running(val progress: Int) : MachineState() object Broken : MachineState() Extension Functions fun PlayerEntity

// In packet handler override fun onReceive(player: ServerPlayerEntity, buf: PacketByteBuf) CoroutineScope(Dispatchers.Default).launch val data = fetchData() // update game state (must be on server thread) Extension Functions fun PlayerEntity.giveItem(item: Item

Update fabric.mod.json :

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