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Plagegeister aller Art und deren Bekmpfung: "TR/Dldr.Agent.1169920.4 in c:\windows\temp\db22.exe" & "ADWARE\InstallCore.771128 in c:\Users\Julian\Downloads\openal-2.0.7.0.exe"Windows 7 Wenn Du nicht sicher bist, ob Du dir Malware oder Trojaner eingefangen hast, erstelle hier ein Thema. Ein Experte wird sich mit weiteren Anweisungen melden und Dir helfen die Malware zu entfernen oder Unerwnschte Software zu deinstallieren bzw. zu lschen. Bitte schildere dein Problem so genau wie mglich. Sollte es ein Trojaner oder Viren Problem sein wird ein Experte Dir bei der Beseitigug der Infektion helfen. |
Let’s be honest: God of War: Ascension has always been the black sheep of the original Greek saga. Released in 2013 as a prequel, it arrived after God of War III ’s epic conclusion, and many fans dismissed it as “more of the same.” But after Sony locked it away on the PS3—a console notorious for its complex Cell architecture—the game became increasingly hard to access.
On RPCS3, though, I noticed something interesting. With the higher, more consistent framerate, parry windows feel than on original hardware. The dreaded “slow-mo dodge” mechanic actually works as intended. You might still hate the system, but at 60 FPS, it’s at least fair. Visuals: Still a Showstopper Remember that opening fight against the Hecatonchires (the giant multi-armed Titan)? On RPCS3 with Resolution Scale at 200% and Anisotropic Filtering at 16x , it looks borderline PS4-level. The particle effects—blood, fire, ice—were always Santa Monica Studio’s specialty, and they shine here.
That is, until RPCS3, the PlayStation 3 emulator, matured enough to handle it.
Let’s be honest: God of War: Ascension has always been the black sheep of the original Greek saga. Released in 2013 as a prequel, it arrived after God of War III ’s epic conclusion, and many fans dismissed it as “more of the same.” But after Sony locked it away on the PS3—a console notorious for its complex Cell architecture—the game became increasingly hard to access.
On RPCS3, though, I noticed something interesting. With the higher, more consistent framerate, parry windows feel than on original hardware. The dreaded “slow-mo dodge” mechanic actually works as intended. You might still hate the system, but at 60 FPS, it’s at least fair. Visuals: Still a Showstopper Remember that opening fight against the Hecatonchires (the giant multi-armed Titan)? On RPCS3 with Resolution Scale at 200% and Anisotropic Filtering at 16x , it looks borderline PS4-level. The particle effects—blood, fire, ice—were always Santa Monica Studio’s specialty, and they shine here. god of war ascension rpcs3
That is, until RPCS3, the PlayStation 3 emulator, matured enough to handle it. Let’s be honest: God of War: Ascension has