Gravity Files Remake Code !!top!! -

private Rigidbody2D rb; private bool isGrounded; private Transform groundCheck; void Update()

if (other.CompareTag("Player")) if (overrideGlobal) Physics2D.gravity = localGravity * strengthMultiplier; else Physics2D.gravity = (GravityManager.Instance.currentGravity == GravityDirection.Down ? Vector2.down : Vector2.up) * strengthMultiplier; gravity files remake code

Purpose: Maintains horizontal/vertical velocity during gravity flips for advanced movement puzzles. private Rigidbody2D rb

void Awake() => Instance = this;

3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour private bool isGrounded

public class LevelOneManager : MonoBehaviour

public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime;