Gun Spin: Github

// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun();

// crosshair ctx.beginPath(); ctx.moveTo(620, 270); ctx.lineTo(640, 290); ctx.moveTo(640, 270); ctx.lineTo(620, 290); ctx.strokeStyle = "white"; ctx.lineWidth = 2; ctx.stroke(); gun spin github

if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG! You hit the target! +1 ($shotsFired shots) ); // Move to next chamber (simulate advancing cylinder) currentChamber = (currentChamber + 1) % chambers; // Relocate live chamber for next turn liveChamber = Math.floor(Math.random() * chambers); else Shots: $shotsFired , true); // Reset full game function resetGame() chambers =

ctx.font = "bold 20 monospace"; ctx.fillStyle = "#ffdd99"; ctx.shadowBlur = 0; ctx.fillText( CHAMBER: $currentChamber+1/$chambers , 550, 180); if(liveChamber === currentChamber && !cylinderSpinning && gameActive) ctx.fillStyle = "#ff5555"; ctx.fillText("⚡ LIVE ROUND ⚡", 550, 220); +1 ($shotsFired shots) ); // Move to next

fireGun(); );