Hitbox - Script [patched]

return HitboxModule

function HitboxModule:Activate() self.Active = true self.HitCharacters = {} self.Connection = self.Part.Touched:Connect(function(hit) if not self.Active then return end hitbox script

local HitboxModule = require(script.Parent.HitboxModule) local swordPart = script.Parent local owner = script.Parent.Parent.Parent -- assume character return HitboxModule function HitboxModule:Activate() self

I’ll provide a version first (common for “hitbox” requests), then a generic version you can adapt. 1. Roblox Luau Hitbox Script (ModuleScript) -- HitboxModule.luau -- Attach to a part, enables damage & hit detection local HitboxModule = {} or general pseudocode).

return self end

Here’s a clean, modular suitable for a game (like Roblox Luau, Unity C#, or general pseudocode).