Horrornauta: New!
Wear headphones. The underwater thuds, distant whale-like calls, and sudden silence before an attack are superb. Audio cues are your main source of information, and the game uses them cleverly. The Mixed / The Bad 1. Shallow Long-Term Depth After the first hour, the core loop — sonar sweep → move → repair → repeat — starts to feel repetitive. There are only a few mission types (collect samples, reach depth, survive waves). The game is short (2–3 hours), which is fine, but within that runtime, it could use more variety in objectives or ship upgrades.
The terminal interface is thematic but finicky. Typing “SONAR” repeatedly gets old, and the hitbox for clicking switches is sometimes too small. Also, a few bugs persist (e.g., sonar getting stuck mid-sweep, requiring a restart). Verdict Horrornauta is a confident, stylish indie horror game that understands dread comes from what you can’t see. Its minimalist submarine simulator is brilliantly tense for the first playthrough, and the sound/visual design is top-notch. However, shallow mechanics and pacing lulls keep it from greatness. horrornauta
Some stretches are genuinely tense; others involve waiting in real-time for sonar cooldowns or repairs with nothing happening. While this is intentional (to mimic real isolation), it can drag for players seeking constant action. A “fast-forward” option for safe moments would help. Wear headphones