Manyvids Wallet May 2026
The MV Wallet Explained: Your Complete Guide to Earnings, Fees, and Payouts on ManyVids
| Activity | ManyVids Cut | Your Cut (to MV Wallet) | | --- | --- | --- | | Video Sales | 20% – 40% (depends on your tier) | 60% – 80% | | MV Crush (Tips) | 20% | 80% | | Custom Video Requests | 20% | 80% | | MV Live Tips | 20% – 40% | 60% – 80% | | Affiliate Earnings | 0% (you earn from referred creators) | Varies |
No. There are no monthly or inactivity fees for the wallet itself. Only withdrawal fees. manyvids wallet
Use the MV Wallet, withdraw often, choose Paxum or CosmoPayment for speed, and never leave a large balance sitting on the platform. Ready to maximize your ManyVids earnings? Sign up as a creator today (link) and start building your MV Wallet balance. Disclaimer: Fees, policies, and payout methods are accurate as of [Current Month, Year]. Always check ManyVids’ official Help Center for the latest updates.
No. Fans pay via credit card, crypto (via third-party), or gift cards. Only verified creators have an MV Wallet. Final Thoughts The ManyVids Wallet is a straightforward, reliable system for adult creators to collect and withdraw earnings. Its biggest strengths are the tiered commission structure (rewarding high earners) and multiple fast payout options like Paxum. The MV Wallet Explained: Your Complete Guide to
If you’re a content creator on ManyVids, you’ve probably noticed the term pop up everywhere—from your profile dashboard to the payout section. But what exactly is it, and how do you use it effectively?
The biggest weakness? The pending hold period can be frustrating for new creators, and the lack of crypto withdrawals is a step back for privacy-focused users. Use the MV Wallet, withdraw often, choose Paxum
Understanding the ins and outs of your MV Wallet is crucial. Why? Because it determines when you get paid, how much you get paid, and which payout methods you can use. Let’s dive in. The MV Wallet is a ledger within your ManyVids creator account. Every time a fan buys one of your videos, sends a tip, or purchases a custom clip request, the funds (minus ManyVids’ commission) land in your MV Wallet.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.