Midi2lua: __top__
function love.update(dt) -- Convert real time to ticks (simplified) current_tick = current_tick + (dt * (bpm / 60) * ticks_per_beat)
If you’ve ever built a rhythm game, programmed a generative visualizer, or tried to sync a light show to a backing track, you know the pain of manually transcribing note data. You have a beautiful melody in your DAW (Digital Audio Workstation), but your Lua script just sees a list of numbers. midi2lua
-- Output from midi2lua { ticks_per_beat = 480, tracks = { { -- Track 1: Piano { tick = 0, type = "note_on", note = 60, velocity = 100 }, { tick = 120, type = "note_off", note = 60, velocity = 64 }, { tick = 240, type = "note_on", note = 64, velocity = 95 } } } } 1. Rhythm Games (Roblox / Love2D) If you are building a Dance Dance Revolution or Guitar Hero clone in Roblox (Luau) or Love2D, timing is everything. midi2lua allows your level designers to compose in FL Studio or Ableton, then drop the exported file into your game’s asset pipeline. function love
Instead of hardcoding noteOn(60, 100) a thousand times, you feed your MIDI file into midi2lua , and it outputs a table like this: Rhythm Games (Roblox / Love2D) If you are