Nd3d11 Texture Create From File May 2026
std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1;
// Load the image from disk using WIC DirectX::TexMetadata metadata; DirectX::ScratchImage scratchImage; HRESULT hr = DirectX::LoadFromWICFile( filename, DirectX::WIC_FLAGS_NONE, &metadata, scratchImage ); nd3d11 texture create from file
if (FAILED(hr)) return hr;
if (FAILED(hr))
HRESULT hr = DirectX::LoadFromWICFile( L"example.png", DirectX::WIC_FLAGS_NONE, &metadata, image ); std::wcerr << L"Failed to load image: " <<