Nd3d11 Texture Create From File May 2026

std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1;

// Load the image from disk using WIC DirectX::TexMetadata metadata; DirectX::ScratchImage scratchImage; HRESULT hr = DirectX::LoadFromWICFile( filename, DirectX::WIC_FLAGS_NONE, &metadata, scratchImage ); nd3d11 texture create from file

if (FAILED(hr)) return hr;

if (FAILED(hr))

HRESULT hr = DirectX::LoadFromWICFile( L"example.png", DirectX::WIC_FLAGS_NONE, &metadata, image ); std::wcerr &lt;&lt; L"Failed to load image: " &lt;&lt;