Opposer Vr Script [repack] (2024)
animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f);
void PerformAttack()
StartCoroutine(SpawnWave());
void Start()
void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour opposer vr script
