Ragdoll Hit Github ^hot^ May 2026
foreach (Rigidbody rb in ragdollRigidbodies) { rb.isKinematic = false; if (hitDirection != Vector3.zero) rb.AddForce(hitDirection * force, ForceMode.Impulse); }
foreach (Collider col in colliders) { col.enabled = active; } } } – Detects hits and triggers ragdoll using UnityEngine; public class HitDetector : MonoBehaviour { public float hitForce = 10f; public RagdollActivator ragdollActivator; ragdoll hit github
private Animator animator; private Rigidbody[] ragdollRigidbodies; private Collider[] ragdollColliders; private bool isRagdoll = false; foreach (Rigidbody rb in ragdollRigidbodies) { rb
public void DisableRagdoll() { if (!isRagdoll) return; isRagdoll = false; animator.enabled = true; foreach (Rigidbody rb in ragdollRigidbodies) rb.isKinematic = true; public RagdollActivator ragdollActivator