function animate() updatePosition(); drawBall(); requestAnimationFrame(animate);
<!DOCTYPE html> <html> <head> <title>Bouncing Ball Screensaver</title> <style> body margin: 0; overflow: hidden; background: black; canvas display: block; </style> </head> <body> <canvas id="screensaverCanvas"></canvas> <script> const canvas = document.getElementById('screensaverCanvas'); const ctx = canvas.getContext('2d'); let width, height; let x, y; let dx = 2, dy = 3; const radius = 30; screensaver examples
function drawBall() ctx.clearRect(0, 0, width, height); // Gradient ball const gradient = ctx.createRadialGradient(x - 10, y - 10, 5, x, y, radius); gradient.addColorStop(0, '#ff6b6b'); gradient.addColorStop(1, '#c0392b'); ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.PI * 2); ctx.fillStyle = gradient; ctx.fill(); ctx.shadowBlur = 15; ctx.shadowColor = "white"; function animate() updatePosition()
function updatePosition()
function draw() background(0); translate(width/2, height/2); Bouncing Ball Screensaver<
for (let star of stars) star.z -= 5; if (star.z < 1) star.z = width; star.x = random(-width, width); star.y = random(-height, height);