Unicycle Hero Github -

// Helper: update UI function updateUI() scoreSpan.innerText = Math.floor(score); comboSpan.innerText = combo; balanceSpan.innerText = Math.floor(Math.max(0, balance));

.score-box, .combo-box, .balance-box background: #00000066; backdrop-filter: blur(8px); padding: 0.5rem 1.2rem; border-radius: 60px; font-weight: bold; font-size: 1.4rem; letter-spacing: 1px; border-left: 3px solid #ffd966; unicycle hero github

button background: #f4c542; border: none; font-weight: bold; font-size: 1.1rem; padding: 0.4rem 1.2rem; border-radius: 3rem; font-family: inherit; cursor: pointer; transition: 0.1s linear; box-shadow: 0 3px 0 #a05e15; color: #2c2b26; // Helper: update UI function updateUI() scoreSpan

// ----- UNICYCLE PHYSICS ----- let unicycleAngle = 0; // radians, 0 = upright, negative = lean left, positive = lean right let angularVelocity = 0; const MAX_ANGLE = Math.PI / 2.2; // ~81deg max before crash const GRAVITY_TORQUE = 0.008; const DAMPING = 0.98; const PLAYER_FORCE = 0.038; // correction force per key/click Also SPACE can be used for any lane

// ----- INPUT HANDLING (keyboard + touch) ----- let activeKeys = ArrowLeft: false, ArrowRight: false, Space: false ; // lane mapping: left arrow => lane 0 (leftmost), down arrow => lane1, up => lane2, right arrow => lane3 // but for unicycle hero style, we use left/right to balance, and space + click lanes to hit rhythm notes! // Actually we need lane hitting: use keys: A,S,D,F or click/tap on lanes. // For better UX: we map A (lane0), S (lane1), D (lane2), F (lane3) for rhythm hits // plus LEFT / RIGHT arrows for unicycle balance. Also SPACE can be used for any lane? nah, we keep lane keys. let laneKeys = 'KeyA': 0, 'KeyS': 1, 'KeyD': 2, 'KeyF': 3 ; // mouse/touch lane detection let mouseDownLane = -1;

@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="900" height="500" style="width:100%; height:auto; max-width:900px; aspect-ratio:900/500"></canvas> <div class="info-panel"> <div class="score-box">🎵 SCORE: <span id="scoreValue">0</span></div> <div class="combo-box">⚡ COMBO: <span id="comboValue">0</span> ✖</div> <div class="balance-box">🚲 BALANCE: <span id="balanceValue">100</span>%</div> <button id="resetBtn">⟳ RIDE AGAIN</button> </div> <div class="status" id="statusMsg">🎸 PRESS SPACE / TAP → KEEP BALANCE!</div> </div> </div>

<script> (function(){ // ----- CANVAS ----- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');