Unityex đ Ultra HD
[Trace] // appears in UnityEX Profiler private void Update()
UnityEX would appear as a topâmenu item âUnityEXâ with subâpanels for each feature. It aims to bridge the gap between rapid prototyping and productionâgrade architecture, making Unity development feel more like a modern IDE + framework combo rather than a collection of disjointed systems. unityex
[Inject] private GameManager gameManager; [Inject] private IInputProvider input; [Trace] // appears in UnityEX Profiler private void
public int Score get; private set; public void AddScore(int value) => Score += value; [Inject] private IInputProvider input
if (input.JumpPressed) gameManager.AddScore(10);
public class Player : MonoBehaviour