Xstoryplayer May 2026
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>xstoryplayer | immersive story engine</title> <style> * margin: 0; padding: 0; box-sizing: border-box; user-select: none; /* prevent accidental text selection on UI */ body background: linear-gradient(145deg, #0a0f1e 0%, #0c1222 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Inter', system-ui, -apple-system, 'Playfair Display', serif; padding: 20px;
// apply a choice by target id makeChoice(targetId) if (!targetId) return false; // check if target exists in graph or fallback let targetNode = this.graph[targetId]; if (!targetNode) // if invalid, maybe use fallback as new node, but also preserve history targetNode = this.fallback; targetId = targetNode.id; // push current node into history before transition this.history.push(this.currentNodeId); this.currentNodeId = targetId; this._notify(); return true; xstoryplayer
/* animations */ @keyframes fadeSlide 0% opacity: 0; transform: translateY(8px); 100% opacity: 1; transform: translateY(0); meta name="viewport" content="width=device-width
/* main player container */ .story-player max-width: 800px; width: 100%; background: rgba(18, 25, 45, 0.75); backdrop-filter: blur(12px); border-radius: 2.5rem; box-shadow: 0 25px 45px rgba(0, 0, 0, 0.5), 0 0 0 1px rgba(255, 255, 255, 0.08); overflow: hidden; transition: all 0.2s ease; xstoryplayer | immersive story engine<
